Quantcast
Channel: Answers by "Mortoc"
Viewing all articles
Browse latest Browse all 73

Answer by Mortoc

$
0
0
You can use the normal C# System.Threading library. Here's the official MSDN tutorial: http://msdn.microsoft.com/en-us/library/aa645740(v=vs.71).aspx Just be careful not to call any Unity API functions from anything other than the main thread. Some basic data types are safe (Vector3, Color, etc), but don't call anything on GameObjects or Components.

Viewing all articles
Browse latest Browse all 73

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>