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Answer by Mortoc

You can use the normal C# System.Threading library. Here's the official MSDN tutorial: http://msdn.microsoft.com/en-us/library/aa645740(v=vs.71).aspx Just be careful not to call any Unity API functions from anything other than the main thread. Some basic data types are safe (Vector3, Color, etc), but don't call anything on GameObjects or Components.

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